How to play

Six rules and a ruler.

Everything is printed on the sheet, so nobody has to remember any of this. It is here for whoever wants to read ahead.

The six rules

Numbered because the order is the point — you cannot call the driver once you have seen the roll.

Pick your line

Lay the ruler on your ball and choose a direction. Any direction at all.

Call the driver now

Before you roll, not after. Say it out loud, so everyone hears you commit.

Roll

Distance is (die + terrain) × driver, and never under 1 cm.

Draw the line

Measure that far along the ruler. The end of the line is your ball. Lines cannot cross the hills — they stop where they meet one.

Water, or off the page

Slide back down your own line to the bank and write +1 beside it.

Within a centimetre is a gimme

One last stroke and you are in.

Two ways to play

Same sheet, same six rules. All that changes is when you point the ruler — and it changes the game completely.

Kinder

Roll first, then aim

Roll, work out your distance, and only then decide where to point. It becomes a puzzle: given exactly 15 cm, where is the best place to end up? Nobody gets caught out, and a six-year-old can hold their own against the table.

The real game

Call it first

Commit to your line and your club, then roll and live with it. Now you are estimating, and the driver is a genuine gamble — you can be aiming at a lovely stretch of fairway and watch yourself sail straight over it into the lake.

Rolling first is worth roughly a stroke a hole. Handy if you want to mix ages at the same table: let the little one roll first and make everyone else call it.

The ground

Terrain counts where your ball finishes, so you may shoot clean over water, sand and trees. A hill is the exception: nobody puts a ball through a mountain.

+1Fairway
add 1 to the die
−2Rough
take 2 off
−1Bunker
take 1 off
−4Trees
take 4 off
Water
+1 stroke, back to the bank
Hills
a line cannot cross
PGreen
putt only, no driver
Tee
your ball starts here

Keeping score

Your score is the lines you drew, plus the +1s you wrote.

Which is why a ball in the water slides back to the bank instead of replaying the shot — a replay leaves two lines on one spot and a penalty nobody wrote down. There are four score boxes at the top of every sheet.

Why the courses are any good

For the curious. You do not need to know this to play.

Contour map of one hole, shaded by how many strokes it should take to
                      finish from each point: pale near the green, deepening toward the tee,
                      with two dashed routes and gaps where the hazards are.
3 strokes8

Every hole is played by a computer thousands of times before it is printed, and thrown away if it is dull. This is what it sees: one real hole, shaded by how many shots it should take to finish from each point — pale at the flag, deepening back to the tee.

The two dashed lines are the two ways round. A hole only gets printed if it has at least two, because one way round is just a corridor. The gaps are the hazards, sitting in the middle of play rather than tucked round the edges where they could never catch anybody.

All of which is a long way of saying: no boring holes.

Go and play one

A full hole, free, no account.